Python: Open file in zip without temporarily extracting it
Question:
How can I open files in a zip archive without extracting them first?
I’m using pygame. To save disk space, I have all the images zipped up.
Is it possible to load a given image directly from the zip file?
For example:
pygame.image.load('zipFile/img_01')
Answers:
In theory, yes, it’s just a matter of plugging things in. Zipfile can give you a file-like object for a file in a zip archive, and image.load will accept a file-like object. So something like this should work:
import zipfile
archive = zipfile.ZipFile('images.zip', 'r')
imgfile = archive.open('img_01.png')
try:
image = pygame.image.load(imgfile, 'img_01.png')
finally:
imgfile.close()
Vincent Povirk’s answer won’t work completely;
import zipfile
archive = zipfile.ZipFile('images.zip', 'r')
imgfile = archive.open('img_01.png')
...
You have to change it in:
import zipfile
archive = zipfile.ZipFile('images.zip', 'r')
imgdata = archive.read('img_01.png')
...
For details read the ZipFile
docs here.
import io, pygame, zipfile
archive = zipfile.ZipFile('images.zip', 'r')
# read bytes from archive
img_data = archive.read('img_01.png')
# create a pygame-compatible file-like object from the bytes
bytes_io = io.BytesIO(img_data)
img = pygame.image.load(bytes_io)
I was trying to figure this out for myself just now and thought this might be useful for anyone who comes across this question in the future.
From Python 3.2 onwards it has been possible to use the ZipFile
as a context manager:
from zipfile import ZipFile
with ZipFile('images.zip') as zf:
for file in zf.namelist():
if not file.endswith('.png'): # optional filtering by filetype
continue
with zf.open(file) as f:
image = pygame.image.load(f, namehint=file)
- The plus side of using context managers (
with
statement) is that the files are automatically closed properly.
- The
f
can be used like regular file object you would get when using the built-in open().
Links to documentation
How can I open files in a zip archive without extracting them first?
I’m using pygame. To save disk space, I have all the images zipped up.
Is it possible to load a given image directly from the zip file?
For example:
pygame.image.load('zipFile/img_01')
In theory, yes, it’s just a matter of plugging things in. Zipfile can give you a file-like object for a file in a zip archive, and image.load will accept a file-like object. So something like this should work:
import zipfile
archive = zipfile.ZipFile('images.zip', 'r')
imgfile = archive.open('img_01.png')
try:
image = pygame.image.load(imgfile, 'img_01.png')
finally:
imgfile.close()
Vincent Povirk’s answer won’t work completely;
import zipfile
archive = zipfile.ZipFile('images.zip', 'r')
imgfile = archive.open('img_01.png')
...
You have to change it in:
import zipfile
archive = zipfile.ZipFile('images.zip', 'r')
imgdata = archive.read('img_01.png')
...
For details read the ZipFile
docs here.
import io, pygame, zipfile
archive = zipfile.ZipFile('images.zip', 'r')
# read bytes from archive
img_data = archive.read('img_01.png')
# create a pygame-compatible file-like object from the bytes
bytes_io = io.BytesIO(img_data)
img = pygame.image.load(bytes_io)
I was trying to figure this out for myself just now and thought this might be useful for anyone who comes across this question in the future.
From Python 3.2 onwards it has been possible to use the ZipFile
as a context manager:
from zipfile import ZipFile
with ZipFile('images.zip') as zf:
for file in zf.namelist():
if not file.endswith('.png'): # optional filtering by filetype
continue
with zf.open(file) as f:
image = pygame.image.load(f, namehint=file)
- The plus side of using context managers (
with
statement) is that the files are automatically closed properly. - The
f
can be used like regular file object you would get when using the built-in open().