Pygame window not responding after a few seconds

Question:

This simple piece of code crashes (the window is not responding) after a few seconds (around 5).

import pygame
from pygame.locals import *

pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 24)
#clock = pygame.time.Clock()

#font = pygame.font.Font(None, 32)

cycles = 0
while True:
    screen.fill(0)
#    text = font.render('Cycles : %d' % cycles, True, (255, 255, 255))
#    screen.blit(text, (100, 100))

    cycles += 1

    pygame.display.update()

If I uncomment the commented lines, I can clearly see the program going out of control when displaying values between 47 and 50.

I use python 2.7 and pygame 1.9.2, Windows 8 (64 bits) and Eclipse + PyDev.

Asked By: Fred

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Answers:

Call pygame.event.get() at the beginning of the while loop.

Answered By: user2746752

You need to regularly make a call to one of four functions in the pygame.event module in order for pygame to internally interact with your OS. Otherwise the OS will think your game has crashed. So make sure you call one of these:

  • pygame.event.get() returns a list of all events currently in the event queue.
  • pygame.event.poll() returns a single event from the event queue or pygame.NOEVENT if the queue is empty.
  • pygame.event.wait() returns a single event from the event queue or waits until an event can be returned.
  • pygame.event.pump() allows pygame to handle internal actions. Useful when you don’t want to handle events from the event queue.
Answered By: Ted Klein Bergman

The window does not respond (freeze), because you do not handle the events. You have to handle the events by either pygame.event.pump() or pygame.event.get(), to keep the window responding.

See the documentation of pygame.event.pump():

For each frame of your game, you will need to make some sort of call to the event queue. This ensures your program can internally interact with the rest of the operating system.

Add an event loop, for instance:

run = True
while run:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False

    # [...]

Alternatively just pump the events:

while True:
    pygame.event.pump()

    # [...]

Minimal example: repl.it/@Rabbid76/PyGame-MinimalApplicationLoop

Answered By: Rabbid76
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