Pygame Error: File is not a windows BMP file
Question:
I’m having problem following this tutorial. After I run it, an error message pops up
"ball = pygame.image.load("…) Error:File is not a Windows BMP file.
I’m on OSX 10.9.5
I highly suspect I messed up the installation for all the necessary components, and the my steps are the following when I install:
- Delete Python 3 and reinstall Python 2.7 32-bit version (using the .dmg)
- Install the pygame package using the .dmg
- Was asked to install X11, installed X11
- Open SDL framework .zip and drag and drop into a folder in Application/Library
Did I mess it up? Especially for the SDL? Please tell me the solution, thank you.
//Tried putting the image file in the same directory; saving the image file as .bmp
Answers:
I saw the link and save the pic as ball.bmp (the pic is a gif format in the page) and try the code below:
import sys, pygame
pygame.init()
size = width, height = 320, 240
speed = [2, 2]
black = 0, 0, 0
screen = pygame.display.set_mode(size)
ball = pygame.image.load("ball.bmp")
ballrect = ball.get_rect()
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
ballrect = ballrect.move(speed)
if ballrect.left < 0 or ballrect.right > width:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = -speed[1]
screen.fill(black)
screen.blit(ball, ballrect)
pygame.display.flip()
It works fine for me. Maybe you should save the pic as a .bmp file and try again.
I followed the solution here answer. Head to Macintosh HD/Library/Frameworks/….. and delete the pygame folder within and reinstall.
This was problematic for me (even for the latest version of Pygame currently 2.1.2
). I tried uninstalling and reinstalling in my pyenv virtualenv but that did not help. What ultimately helped was installing some additional system dependencies via homebrew.
$ brew install sdl2 sdl2_mixer sdl2_gfx sdl2_image sdl2_net sdl2_ttf
And after this, I uninstalled and reinstalled pygame via pip and it started working.
I’m having problem following this tutorial. After I run it, an error message pops up
"ball = pygame.image.load("…) Error:File is not a Windows BMP file.
I’m on OSX 10.9.5
I highly suspect I messed up the installation for all the necessary components, and the my steps are the following when I install:
- Delete Python 3 and reinstall Python 2.7 32-bit version (using the .dmg)
- Install the pygame package using the .dmg
- Was asked to install X11, installed X11
- Open SDL framework .zip and drag and drop into a folder in Application/Library
Did I mess it up? Especially for the SDL? Please tell me the solution, thank you.
//Tried putting the image file in the same directory; saving the image file as .bmp
I saw the link and save the pic as ball.bmp (the pic is a gif format in the page) and try the code below:
import sys, pygame
pygame.init()
size = width, height = 320, 240
speed = [2, 2]
black = 0, 0, 0
screen = pygame.display.set_mode(size)
ball = pygame.image.load("ball.bmp")
ballrect = ball.get_rect()
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
ballrect = ballrect.move(speed)
if ballrect.left < 0 or ballrect.right > width:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = -speed[1]
screen.fill(black)
screen.blit(ball, ballrect)
pygame.display.flip()
It works fine for me. Maybe you should save the pic as a .bmp file and try again.
I followed the solution here answer. Head to Macintosh HD/Library/Frameworks/….. and delete the pygame folder within and reinstall.
This was problematic for me (even for the latest version of Pygame currently 2.1.2
). I tried uninstalling and reinstalling in my pyenv virtualenv but that did not help. What ultimately helped was installing some additional system dependencies via homebrew.
$ brew install sdl2 sdl2_mixer sdl2_gfx sdl2_image sdl2_net sdl2_ttf
And after this, I uninstalled and reinstalled pygame via pip and it started working.