"Asyncio Event Loop is Closed" when getting loop
Question:
When trying to run the asyncio hello world code example given in the docs:
import asyncio
async def hello_world():
print("Hello World!")
loop = asyncio.get_event_loop()
# Blocking call which returns when the hello_world() coroutine is done
loop.run_until_complete(hello_world())
loop.close()
I get the error:
RuntimeError: Event loop is closed
I am using python 3.5.3.
Answers:
You have already called loop.close()
before you ran that sample piece of code, on the global event loop:
>>> import asyncio
>>> asyncio.get_event_loop().close()
>>> asyncio.get_event_loop().is_closed()
True
>>> asyncio.get_event_loop().run_until_complete(asyncio.sleep(1))
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "/.../lib/python3.6/asyncio/base_events.py", line 443, in run_until_complete
self._check_closed()
File "/.../lib/python3.6/asyncio/base_events.py", line 357, in _check_closed
raise RuntimeError('Event loop is closed')
RuntimeError: Event loop is closed
You need to create a new loop:
loop = asyncio.new_event_loop()
You can set that as the new global loop with:
asyncio.set_event_loop(asyncio.new_event_loop())
and then just use asyncio.get_event_loop()
again.
Alternatively, just restart your Python interpreter, the first time you try to get the global event loop you get a fresh new one, unclosed.
As of Python 3.7, the process of creating, managing, then closing the loop (as well as a few other resources) is handled for you when use asyncio.run()
. It should be used instead of loop.run_until_complete()
, and there is no need any more to first get or set the loop.
On Windows seems to be a problem with EventLoopPolicy, use this snippet to work around it:
asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy())
asyncio.run(main())
…and just in case:
import platform
if platform.system()=='Windows':
asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy())
If you ever deploy your code in the cloud it might avoid painful debug.
When trying to run the asyncio hello world code example given in the docs:
import asyncio
async def hello_world():
print("Hello World!")
loop = asyncio.get_event_loop()
# Blocking call which returns when the hello_world() coroutine is done
loop.run_until_complete(hello_world())
loop.close()
I get the error:
RuntimeError: Event loop is closed
I am using python 3.5.3.
You have already called loop.close()
before you ran that sample piece of code, on the global event loop:
>>> import asyncio
>>> asyncio.get_event_loop().close()
>>> asyncio.get_event_loop().is_closed()
True
>>> asyncio.get_event_loop().run_until_complete(asyncio.sleep(1))
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "/.../lib/python3.6/asyncio/base_events.py", line 443, in run_until_complete
self._check_closed()
File "/.../lib/python3.6/asyncio/base_events.py", line 357, in _check_closed
raise RuntimeError('Event loop is closed')
RuntimeError: Event loop is closed
You need to create a new loop:
loop = asyncio.new_event_loop()
You can set that as the new global loop with:
asyncio.set_event_loop(asyncio.new_event_loop())
and then just use asyncio.get_event_loop()
again.
Alternatively, just restart your Python interpreter, the first time you try to get the global event loop you get a fresh new one, unclosed.
As of Python 3.7, the process of creating, managing, then closing the loop (as well as a few other resources) is handled for you when use asyncio.run()
. It should be used instead of loop.run_until_complete()
, and there is no need any more to first get or set the loop.
On Windows seems to be a problem with EventLoopPolicy, use this snippet to work around it:
asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy())
asyncio.run(main())
…and just in case:
import platform
if platform.system()=='Windows':
asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy())
If you ever deploy your code in the cloud it might avoid painful debug.