How to create skip functionality pygame?

Question:

I’m trying to create a way in pygame for the player to skip the tutorial phase simply by pressing “escape”. However, I can’t seem to get it to work when using the following:

                for event in pygame.event.get():
                    if event.type == pygame.K_ESCAPE:
                        brek2 = True
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        run = False
                        run2 = False
                        brek = True
                if brek or brek2:
                    break
                pygame.time.delay(1000)
            if brek:
                break

Here’s the full loop of the tutorial phase if you need it:

        while run2:
                # intro sequence
                pygame.event.pump()
                fade(screen_width, screen_height, BLACK)
                fade(screen_width, screen_height, WHITE)
                techi = pygame.transform.scale(pygame.image.load("Techi-Joe.gif"), (75, 75))
                bg = pygame.Surface((screen_width, screen_height))
                bg.fill(WHITE)
                win.blit(pygame.transform.scale(bg, (screen_width, screen_height)), (0, 0))
                win.blit(techi, (100, 600))
                pygame.display.update()
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        run = False
                        run2 = False
                pygame.time.delay(1000)
                brek2 = False
                presss = 1
                brek = False
                techi_bubble = pygame.transform.scale(pygame.image.load("techi_speech_bubble.png"), (700, 350))
                techi_font = pygame.font.Font('Consolas.ttf', 25)
                for a in range(len(techi_says)):
                    win.blit(pygame.transform.scale(bg, (screen_width, screen_height)), (0, 0))
                    win.blit(techi_bubble, (175, 300))
                    win.blit(techi, (100, 600))
                    writeLikeCode(techi_says[a], 235, 350, techi_font, 20)
                    for event in pygame.event.get():
                        if event.type == pygame.K_ESCAPE:
                            brek2 = True
                    for event in pygame.event.get():
                        if event.type == pygame.QUIT:
                            run = False
                            run2 = False
                            brek = True
                    if brek or brek2:
                        break
                    pygame.time.delay(1000)
                if brek:
                    break

Here’s some addition code referenced as function writeLikeCode:

techi_says = ["Hello, User!", "My name is Techi-Joe.", "I'm a programmer,", "and this is my first game:",
          "Dunk the Chief!", "in Dunk the Chief,", "your main objective", "is to dunk any US president", "you choose",
          "in a cold tub of water!", "yay!"]


# writeLikeCode function
def writeLikeCode(string, xpos, ypos, font, fontsize):
    for x in range(len(string)):
        lstring = split(string)
        text = font.render(lstring[x], 1, GREEN)
        win.blit(text, (xpos + (x * fontsize), ypos))
        pygame.time.delay(50)
        pygame.display.update()

and here’s the split function:

def split(string):
    return [char for char in string]
Asked By: Techi-Joe

||

Answers:

pygame.event.get() does not only get the events, It also removes the events from the event queue. If you call pygame.event.get() twice in a row, then the first call will retrieve the events, but the 2nd call returns an empty list.

for event in pygame.event.get(): # returns the list of events
   # [...]
for event in pygame.event.get(): # returns empty list
   # [...]

If the event occurs after between the 2 calls of pygame.event.get(), then the event will be received be the 2nd call. But that will be a rare case.

pygame.K_ESCAPE is not an event type (see pygame.event), it is a key see (pygame.key).
If you want to detect if the ESC was pressed, then you have to detect the KEYDOWN event and to evaluate if the .key attribute is K_ESCAPE. e.g:

for event in pygame.event.get():

    if event.type == pygame.QUIT:
        run = False
        run2 = False
        brek = True

    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_ESCAPE:
            brek2 = True
Answered By: Rabbid76
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