Can you write part of a library in rust (pyo3) but the rest in python?
Question:
I want to write part of a python module in rust (with PYo3) but also partly in python, so something like…
src/utils.rs:
use pyo3::prelude::*;
#[pyfunction]
fn sum_as_string(a: usize, b: usize) -> PyResult<String> {
Ok((a + b).to_string())
}
#[pymodule]
fn nvm(_py: Python, m: &PyModule) -> PyResult<()> {
m.add_function(wrap_pyfunction!(sum_as_string, m)?)?;
Ok(())
}
src/main.py:
from .utils import sum_as_string
...
Mostly just curious if this is possible with pyo3 or if I have to write everything in rust, cuz I’ve seen something like this done with C/Cython (example).
Answers:
Yes, this is possible. Maturin is the project you’ll want to look through for doing this as pyo3 is simply the bindings to the python runtime. You can see documentation on a mixed python/rust project here
I want to write part of a python module in rust (with PYo3) but also partly in python, so something like…
src/utils.rs:
use pyo3::prelude::*;
#[pyfunction]
fn sum_as_string(a: usize, b: usize) -> PyResult<String> {
Ok((a + b).to_string())
}
#[pymodule]
fn nvm(_py: Python, m: &PyModule) -> PyResult<()> {
m.add_function(wrap_pyfunction!(sum_as_string, m)?)?;
Ok(())
}
src/main.py:
from .utils import sum_as_string
...
Mostly just curious if this is possible with pyo3 or if I have to write everything in rust, cuz I’ve seen something like this done with C/Cython (example).
Yes, this is possible. Maturin is the project you’ll want to look through for doing this as pyo3 is simply the bindings to the python runtime. You can see documentation on a mixed python/rust project here