Read MP3 in Python 3

Question:

What I want to do is simply

mp3 = read_mp3(mp3_filename)
audio_left = mp3.audio_channels[0]

where audio_left will contain raw PCM audio data.

I was looking at Play a Sound with Python, but most of the suggested modules are not ported to Python 3 yet. If possible I’d like to avoid having to install a fully-fledged game dev library.

I’m a complete Python beginner, so I’d like to start off using Python 3.

Asked By: Andreas Jansson

||

Answers:

I ended up using an mpg123 subprocess to convert the mp3 to wav, and then I use scipy.io.wavfile.read to read the wav file.

Answered By: Andreas Jansson

I am considering using FFmpeg as a subprocess. There is a Python wrapper called pyffmpeg, but I had difficulty installing it on my system (OS X 10.7.3).

You may also want to look at the code here for calling FFmpeg as a subprocess from Python: https://github.com/albertz/learn-midi/blob/master/decode.py

Answered By: composer314

To make it easier I’d convert with some tools mp3 to wav, either:

$ ffmpeg -i foo.mp3 -vn -acodec pcm_s16le -ac 1 -ar 44100 -f wav foo.wav
or
$ mpg123 -w foo.wav foo.mp3

Then read the WAV with one of the python WAV libraries. I’d recommend PySoundFile because it works with most generated WAV correctly and installed without issue (as opposed to scikits.audiolab).

Note: Even though scipy.io.wavfile.read() gave me a “WavFileWarning: Unfamiliar format bytes” warning, it also loaded the file properly.

Answered By: Wernight

I believe that the best to do this and that is also compatible with Python 3.x is:

https://pypi.python.org/pypi/mplayer.py/

I highly recommend that you look at Darwin M. Bautista’s git or google code:

And here is an example from (as provided by him):

from mplayer import Player, CmdPrefix

# Set default prefix for all Player instances
Player.cmd_prefix = CmdPrefix.PAUSING_KEEP

# Since autospawn is True by default, no need to call player.spawn() manually
player = Player()

# Play a file
player.loadfile('mp3_filename')

# Pause playback
player.pause()

# Get title from metadata
metadata = player.metadata or {}
print metadata.get('Title', '')

# Print the filename
print player.filename

# Seek +5 seconds
player.time_pos += 5

# Set to fullscreen
player.fullscreen = True

# Terminate MPlayer
player.quit()

List of supported audio codecs:

  • MPEG layer 1, 2, and 3 (MP3) audio
  • AC3/A52, E-AC3, DTS (Dolby Digital) audio (software or SP/DIF)
  • AAC (MPEG-4 audio)
  • WMA (DivX Audio) v1, v2
  • WMA 9 (WMAv3), Voxware audio, ACELP.net etc (using x86 DLLs)
  • RealAudio: COOK, SIPRO, ATRAC3 (using Real libraries)
  • RealAudio: DNET and older codecs
  • QuickTime: Qclp, Q-Design QDMC/QDM2, MACE 3/6 (using QT libraries), ALAC
  • Ogg Vorbis audio
  • VIVO audio (g723, Vivo Siren) (using x86 DLL)
  • alaw/ulaw, (ms)gsm, pcm, *adpcm and other simple old audio formats
Answered By: Mansueli

Can be done with pydub:

import array
from pydub import AudioSegment
from pydub.utils import get_array_type

sound = AudioSegment.from_file(file=path_to_file)
left = sound.split_to_mono()[0]

bit_depth = left.sample_width * 8
array_type = get_array_type(bit_depth)

numeric_array = array.array(array_type, left._data)
Answered By: GuySoft

You could use librosa:

import librosa
y, sr = librosa.load('your_file.mp3')

Further information: https://github.com/librosa/librosa

Answered By: Nir

Code for playing songs in Python

pip3 install python-vlc

Download the python VLC package

Code – import vlc

#plays the song for 10 seconds

import vlc
import time

song = 'zik.mp3'

playSong = vlc.MediaPlayer(song)
playSong.play()
time.sleep(10)
playSong.stop()

or

pip3 install playsound

import playsound

song = 'path_to_the_.mp3_file'

playsound.playsound(song)

That’s it!

Answered By: Sahil Ohe
Categories: questions Tags: , , ,
Answers are sorted by their score. The answer accepted by the question owner as the best is marked with
at the top-right corner.