glsl

Is there a difference between GLSL/GLM and Python/numpy when it comes to 4×4 matrix multiplication?

Is there a difference between GLSL/GLM and Python/numpy when it comes to 4×4 matrix multiplication? Question: Basically, this works: glUniformMatrix4fv(glGetUniformLocation(self.shader.program, "projection"), 1, GL_FALSE, self.P) glUniformMatrix4fv(glGetUniformLocation(self.shader.program, "view"), 1, GL_FALSE, self.V) glUniformMatrix4fv(glGetUniformLocation(self.shader.program, "model"), 1, GL_FALSE, self.M) #version 330 core layout (location=0) in vec3 vertexPos; layout (location=1) in vec2 vertexTexCoord; layout (location=2) in vec3 vertexNormal; uniform mat4 model; …

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Is there any way of cyclic rotation of 2-D lines in opengl

Is there any way of cyclic rotation of 2-D lines in opengl Question: I want to make cyclic rotation of these 2-D lines such that when mouse is scrolled the lines move in upward or downward direction. For ex:- if mouse wheel is scrolled upward line at the top moves to the bottom and all …

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PyQt5 OpenGL Cubemap – Black window displaying

PyQt5 OpenGL Cubemap – Black window displaying Question: Title says it all. There are not many tutorials out there for this kind of thing. Can someone with some experience help me out. I have tried a number of things. Interestingly I have been able to get OpenTK (C#) and OpenGL (C++) versions of this working, …

Total answers: 1