memory-efficient

How to efficiently store and render orbits in pygame

How to efficiently store and render orbits in pygame Question: I followed a tutorial by TechWithTimn youtube and completed this solar system project in pygame. I have a lot of plans to further expand it and I succeeded in many. But when I add more planets and leave the program for some minutes, the fps …

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create single bytes instance from sequence of memoryview

create single bytes instance from sequence of memoryview Question: tl;dr Given a Sequence of memoryview, how can I create a single bytes instance without creating intermediate bytes instances? The naive approach creates many intermediary instances of bytes def create_bytes(seq_mv: Sequence[memoryview]) -> bytes: data = bytes() for mv in seq_mv: data = data + bytes(mv) return …

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