procedural-generation

planets created from 1d perlin noise terrain look weird

planets created from 1d perlin noise terrain look weird Question: i am trying to make planets using pyglet but they end up looking like stars result here is my code also i need a way to convert a batch to a sprite (to move it easily) import pyglet from pyglet import shapes import opensimplex import …

Total answers: 1

Issues implementing the "Wave Collapse Function" algorithm in Python

Issues implementing the "Wave Collapse Function" algorithm in Python Question: In a nutshell: My implementation of the Wave Collapse Function algorithm in Python 2.7 is flawed but I’m unable to identify where the problem is located. I would need help to find out what I’m possibly missing or doing wrong. What is the Wave Collapse …

Total answers: 2