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glVertexAttribPointer() can't find valid context on Wayland environment?

glVertexAttribPointer() can't find valid context on Wayland environment? Question: I try to draw colorized triangle. I want to use modern OpenGL and translate data via vertex attrib array. Vertex shader and Fragment shader just pass color from input to output and don’t contain any interesting code pg.init() triangle = np.array( triangle, dtype=np.float32 ) triangle_buffer = …

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