Direction vector: Correctly scale sin(radians(x)) + cos(radians(z)) with y axis
Direction vector: Correctly scale sin(radians(x)) + cos(radians(z)) with y axis Question: I have an issue with the directional transform math for a voxel raytracer I’m working on in Python. X axis is left-right, Y axis is up-down, Z axis is forward-backward: I calculate view direction from a camera angle stored in degrees, direction being the …